![Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp](https://pbs.twimg.com/media/FchbWGzX0AAlmzF.png)
Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
![The effect of GPU-bound work on CPU-bound tasks The graph shows the... | Download Scientific Diagram The effect of GPU-bound work on CPU-bound tasks The graph shows the... | Download Scientific Diagram](https://www.researchgate.net/publication/220910245/figure/fig4/AS:305422826262529@1449829884087/The-effect-of-GPU-bound-work-on-CPU-bound-tasks-The-graph-shows-the-frequency-in-Hz.png)
The effect of GPU-bound work on CPU-bound tasks The graph shows the... | Download Scientific Diagram
![Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp](https://pbs.twimg.com/media/FchcsWQWYAALE_C.png)
Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
![Performance help when GPU bound - Debugging, Optimization, & Profiling - Epic Developer Community Forums Performance help when GPU bound - Debugging, Optimization, & Profiling - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/b/e9bd94d935f2fde0f881a13345131777b0882472.jpeg)
Performance help when GPU bound - Debugging, Optimization, & Profiling - Epic Developer Community Forums
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