![Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image](https://previews.123rf.com/images/kotoffei/kotoffei1505/kotoffei150500022/39947515-wireframe-mesh-polygonal-element-sphere-with-connected-lines-and-dots-connection-structure.jpg)
Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image
![unity - How to make the hidden edges to be rendered as dashed lines and remove unnecessary diagonals in Wireframe shaders? - Game Development Stack Exchange unity - How to make the hidden edges to be rendered as dashed lines and remove unnecessary diagonals in Wireframe shaders? - Game Development Stack Exchange](https://i.stack.imgur.com/Xfr9z.png)
unity - How to make the hidden edges to be rendered as dashed lines and remove unnecessary diagonals in Wireframe shaders? - Game Development Stack Exchange
GitHub - samsawyer85/Unity3D_DrawNormals: Draws the vert and face normals of a mesh using Unity's Gizmos.
![I found it strangely difficult to display an object's wireframe in game in Unity, so I decided to implement it myself! A simple script uses the object's mesh to make multiple line I found it strangely difficult to display an object's wireframe in game in Unity, so I decided to implement it myself! A simple script uses the object's mesh to make multiple line](https://external-preview.redd.it/zMC2FxY37x1SNEd6K6cQFhBBw7ei-AYBxu17VSjNMa4.png?width=640&crop=smart&format=pjpg&auto=webp&s=713de30a47a945be782fd3ed76c817dd583c8adb)
I found it strangely difficult to display an object's wireframe in game in Unity, so I decided to implement it myself! A simple script uses the object's mesh to make multiple line
![rendering - How to render an object with both a base mesh wireframe and subdivision surface wireframe? - Blender Stack Exchange rendering - How to render an object with both a base mesh wireframe and subdivision surface wireframe? - Blender Stack Exchange](https://i.stack.imgur.com/Bk826.png)